Playgamesplatform.instance.getserverauthcode
Webb1 feb. 2024 · The following code does 3 things, it initializes the the Google Play Games Platform; Authenticates the user using Google Sign-In and then gets a ServerAuthCode which we can then send for authentication to PlayFab. The parts of this code that you really need is the code inside the Start () method. Webb2 aug. 2024 · var serverAuthCode = PlayGamesPlatform.Instance.GetServerAuthCode(); PlayGamesPlatform.Instance.Authenticate(PlayGamesAuthenticateResult) And PlayGamesAuthenticateResult runs PlayFabClientAPI.LoginWithGoogleAccount(new LoginWithGoogleAccountRequest() { TitleId = PlayFabSettings.TitleId, ServerAuthCode = …
Playgamesplatform.instance.getserverauthcode
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WebbWhen the game starts in my android device or emulator, it is able to authenticate Play Games Services as well as able to connect with Firebase (I'm getting analytics data). However, when I pass the PlayGames AuthCode into Firebase.Auth Credentials, it stops executing the code (I've debug log for it). It does not throw any error in LogCat except Webb12 juli 2024 · The login With google function provided from Playfab plug-in needs ServerAuthCode as an arrgument, which used to be got from this function …
Webb18 apr. 2024 · "PlayGamesPlatform.Instance.GetAccessToken ()" Please, tell me, how I can get "AccessToken" by other methods. cause PlayGamesPlatform.Instance.GetIdToken(); and PlayGamesPlatform.Instance.GetServerAuthCode(); always return null whyyyyyy plz help and here is my code to sign in new player Webb19 sep. 2024 · PlayGamesPlatform.Instance.GetServerAuthCode ((status, code) => { // Here where i got error like the title above string displayName = …
Webb18 jan. 2024 · public void LinkGooglePlayGamesAccount() { PlayGamesPlatform.Instance.GetAnotherServerAuthCode(true, (serverAuthCode) => { … Webb11 dec. 2024 · GetServerAuthCode () return empty string the first time the app is launch #1741 Closed kleber-swf commented on Jan 16, 2024 AshkanSaeedi commented on …
Webb29 juni 2024 · 接下来,如果成功登录,则调用 PlayGamesPlatform.Instance.GetServerAuthCode,并将它存储在一个变量中。 最后 …
Webb12 apr. 2024 · authCode = PlayGamesPlatform.Instance.GetServerAuthCode(); } }); Then, exchange the auth code from Play Games services for a Firebase credential, and use the Firebase credential to authenticate... happy that you are backWebbstring serverAuthCode = PlayGamesPlatform.Instance.GetServerAuthCode(); Debug.Log("Login-LoginGoogle-Login with serverAuthCode: " + serverAuthCode); … chamont horlogeWebb14 mars 2024 · GooglePlayGames.PlayGamesPlatform.Activate(); Social.localUser.Authenticate( (bool success, string error) =>. {. if (success) {. string … happy thank you imagesWebb18 jan. 2024 · In this article. The migration consists of switching to LoginWithGooglePlayGamesServices since Google is encouraging developers to migrate to this way of authentication. happy thank you more please movieWebb18 jan. 2024 · PlayGamesPlatform.Activate(); Social.localUser.Authenticate( (bool success) => { if (success) { var ServerAuthCode = … chamont chandelierWebb26 juni 2024 · Click google-services.json. Move your config file into the module (app-level) directory of your app. Make sure that you only have this most recent downloaded config file in your app. Once you have that file, you'll need to make sure that Assets/Plugins/Android/Firebase/res/values/google-services.xml gets properly generated: chamore steelWebb11 nov. 2016 · PlayGamesPlatform.Instance.GetServerAuthCode((authStatus, code) =>{ if (authStatus == CommonStatusCodes.Success){ Debug.Log("Got server authCode: " + … cha moon the tick